That Me

Art had gripped me from my childhood. I used to draw from my 4th standard. Until now I have never found it waste of a time. Art in different form and style made me think in a different prespective.
Initially lot of paper and pencil then later to digital. Photoshop was a wonderful program and I tried to explore it as Graphic designer and later as a Web designer. I stared animating in Flash. I didn't explore more in it butI limited myself to the 2D animation part.
I entered into the world of 3D in 2004. Initial stages I tried modeling a lot of inorganic objects in Art of Illusion(freeware 3D program) and later tried Character.I then switched to 3Ds Max which had more modeling options when compared to AOI. Though character modeling amazed me but I found out that I had to learn lot of things about the human body. Starting from human anatomy to muscles there was lot of work to do in paper  before I start implementing to 3D.
I then tried with Maya which opened another aspects of techniques in modeling. In this program I tried Modeling and texturing in my initial days and slowly explored Lighting, Rigging and Animation.
Dynamics also amazed me to a certain extent.
All that had in mind before I knew 3D, I started implementing them. There were lot of problems on each stage. sometimes I used to give up and start with another project. I later understood that I wasn't showing justice to myself and tried to complete it though it didn't come out well to what I had expected. But I didn't stop and went on and slowly I  found myself improving on each day.
Right now I am trying to follow my Dreams, though it may take sometime but I ll reach there.